Quick Balance Patch of The Bazaar's Closed Beta!

the latest information on the balance patch

The Bazaar Team are currently preparing a comprehensive patch to address issues that require significant work. They are also actively working on the backend issues such as rewards and connectivity issues.

For the latest information on the balance patch, you can check out the following links: Reddit Post and X.com Status.

Highlights

  • Skyscraper and Spacescraper scaling reduced and CDs increased
  • Stained Glass Window now only doubles the value of the item to the right
  • Dam no longer destroys large and medium items; instead, it destroys all enemy small items and slows all enemy medium items
  • Shipwreck now starts at Diamond tier with +1 Multicast
  • Robotics Factory now starts at Diamond tier with +1 Multicast
  • Throwing Knives now requires a different item to crit for its force-use trigger
  • Blunderbuss now charges instead of uses on Burn, but deals more damage
  • Swash Buckle's damage bonus scaling no longer increases with tier
  • Globe enchantment timings updated to 'start of fight' effects instead of 'start of day' permanent buffs
  • Vanessa's Amulet enchantment timings updated to 'start of fight' instead of an on-use trigger
  • Momma-Saur (renamed from Dinonysus) can no longer destroy large items
  • The Docks no longer offer Skills as rewards, but gives items instead
  • Adjusted some Dooley Core skills to be less damage-Core specific
  • Many other various smaller fixes and adjustments

General Fixes

  • Adjusted a number of tooltips for clarity
  • Fixed a variety of targeting issues
  • Fixed a variety of items that should have worked from the Stash
  • Fixed a variety of encounter options that were not counting items in the Stash
  • Fixed a variety of enchantment issues where enchantments didn't work as described
  • Fixed a variety of hint system errors
  • Fixed an issue where Radiant was not functioning correctly
  • Fixed a bug where Stained Glass Window counted as a Shield item
  • Fixed a bug where Dam counted as a Freeze item
  • Fixed a bug where the item being triggered by Windmill could target itself
  • Fixed a bug where Infernal Greatsword's damage bonus from burn persisted beyond the fight
  • Fixed a bug where Pet Rock buffed your items from the Stash
  • Fixed a bug where Initial Chill triggered more than once per fight
  • Fixed a bug where BazaarCON offered a strange encounter option
  • Fixed a bug where Void Colossus displayed the wrong art
  • Fixed a bug where Mountain Pass' "risky" option after Day 2 was always "uneventful"
  • Fixed a bug where Flashy Mechanic was not functioning correctly
  • Fixed a bug where Deed's combat value gain was not functioning correctly
  • Fixed a bug with Skyscraper where it was increasing its own value in combat more than intended
  • Fixed a critical issue where "Party Like It's 011111001111" was incorrectly written as "Party Like It's 11111001111"

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